| Pages: [1] 2 |
1. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Zarnak Wulf wrote: It will fit if you skip the plate. You will get about 1300 out of each of your 9 cycles. Hummmmm..... I need to play with it. -Liang Ed: Still kinda skeptical. But I'll withhold judgment. dudes ...
- by General Foom - at 2013.01.22 02:27:00
|
2. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
One thing to add about active tanking ship bonuses to take advantage of the active bonus requires the fitting of, in most cases, 2 (or more) reppers for it to be anywhere near effective 1 bonused repper is pretty much uselss afaik this has a...
- by General Foom - at 2013.01.21 23:51:00
|
3. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Question: what would be an Ideal time frame for an active tank to make the up difference in EHP over a resist tank? obviously the resist tank is meant to have the advantage in EHP and obviously the Active tank is supposed to able to rep more tha...
- by General Foom - at 2013.01.17 23:19:00
|
4. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
I think we just need to cross our fingers and hope Fozzie does something about active armor ASB's were a stab at addressing active shield tanks so it follows armor is next? having active armor reps that are competitive against there buffer cous...
- by General Foom - at 2013.01.16 01:14:00
|
5. The proposed new Brutix - in Ships and Modules [original thread]
Jerick Ludhowe wrote: General Foom wrote: No. what is short sighted is thinking/talking about the Boost/nerf aspect of ship changes in a vacuum instead of objectively considering the changes in the context of the Attempted to Balance them ...
- by General Foom - at 2013.01.15 04:46:00
|
6. The proposed new Brutix - in Ships and Modules [original thread]
Jerick Ludhowe wrote: General Foom wrote: Everything is going to get balanced! NOT boosted or nerfed. Uhhh, just in... Balance is usually achieved by "boosting and nerfing" ships. Perfect example... Compared to the Brutix on the liv...
- by General Foom - at 2013.01.15 03:38:00
|
7. The proposed new Brutix - in Ships and Modules [original thread]
Ares Desideratus wrote: Hidden Snake wrote: after years of nerfbats comes the years of boost pills .... Frigs boosted > cruisers boosted > BCs going to receive love .... hmmm and who will use BSs or HACs? everything's gonna get boo...
- by General Foom - at 2013.01.15 02:08:00
|
8. Wannabe lame Umpa Lumpa protesters - in EVE General Discussion [original thread]
posting in a CCP propaganda thread! next time you release a huge update for your game... try including some content in it that players actually want/don't have to shell out 5 months game time for. rabbl;e
- by General Foom - at 2011.06.25 21:32:00
|
9. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
This is Great look at the amount if genuine rational questioning and involved interest in CCP policy which is a video game.... if the people of Iceland had this level of involvement and intellectual interest in its banking system when they deci...
- by General Foom - at 2011.06.25 01:01:00
|
10. Hybrids broken? - in Ships and Modules [original thread]
Edited by: General Foom on 22/06/2011 01:19:59 yeah because increasing Blaster range would make them superior to AC's in range & damage starting the whole FOTM cycle again... well thought out balance suggestions sir..bravo i think the rest ...
- by General Foom - at 2011.06.22 01:19:00
|
11. Hybrids broken? - in Ships and Modules [original thread]
Edited by: General Foom on 22/06/2011 00:56:26 Originally by: Kani Prost NO! It's spelt 'turrentz' loser... In anycase, thanks for writing many words, just to agreee with me and make no point... That's to both posters above^. Since ...
- by General Foom - at 2011.06.22 00:54:00
|
12. Worst alliance tournament final ever - in EVE Alliance Tournament Discussion [original thread]
It really feels like this may bring about an end to the alliance tournament for good the lack of any want to stream/show the preliminary matchs the massive Hours a few dedicated CCP employee's must put in to get this to happen... in the face of s...
- by General Foom - at 2011.06.20 08:56:00
|
13. replace my rattle with a Mach? - in Ships and Modules [original thread]
Edited by: General Foom on 18/06/2011 10:00:41 Originally by: Ireland VonVicious You need to rethink your snake fit. It can easly pull off 800 dps that goes out the full targeting range. All while still having a good tank. It's the f...
- by General Foom - at 2011.06.18 09:57:00
|
14. Hybrids broken? - in Ships and Modules [original thread]
Originally by: Hirana Yoshida Wonder why hybrids haven't been changed yet? Read this short thread and count off the number of desired solutions .. the projectile crowd agreed on a direction very early on and got their boost fast'ish. Pull...
- by General Foom - at 2011.06.18 09:52:00
|
15. Hybrids broken? - in Ships and Modules [original thread]
Originally by: Noisrevbus Edited by: Noisrevbus on 15/06/2011 12:32:57 Originally by: The Djego Actually no, removing fitting limitations and putting them in the med range bracket don't solve the issues blaster pvp got, it jus...
- by General Foom - at 2011.06.15 15:40:00
|
16. Lvl 4 Rattler: The Right Way - in Ships and Modules [original thread]
Edited by: General Foom on 06/06/2011 08:31:37 Thanks for posting up this fit. seems like a pretty good idea of how to fit a torp rattler (not everyone seems to like the idea tho) .....damn there are some angry opinionated nerds around eh?? I...
- by General Foom - at 2011.06.06 08:30:00
|
17. Raven Navy Issue vs Rattlesnake - in Ships and Modules [original thread]
Originally by: Nemo deBlanc Originally by: Canaloney Soup active rattler looks nice 807 dps 681/699 omni tank (overtanked tbh for lvl 4) cap lasts 20 mins [Lows] Damage Control II Power Diagnostic System II 4 Caldari Navy Ballist...
- by General Foom - at 2011.06.03 04:37:00
|
18. Hybrids and Drones. - in Ships and Modules [original thread]
Edited by: General Foom on 31/05/2011 12:44:57 Originally by: Ami Nia It really depends on how CCP fixes the hybrids. You seem to think they need to change some attribute of the hybrid turrets themselves, but I disagree. The main probl...
- by General Foom - at 2011.05.31 12:43:00
|
19. Buff the Caracal Please - in Ships and Modules [original thread]
I just tried fitting up a Thorax to run some level 1s-2s for standing 5 x 250II rails 1 x 10mn Micro-warp drive requires 2 x RCU II's to fit its quite stupid compared to fitting a ruppy or even a caracal with an LSE II I realize its a Blas...
- by General Foom - at 2011.05.24 10:47:00
|
20. Summit Topic: Team BFF & the Thousand Little Things. - in Assembly Hall [original thread]
Edited by: General Foom on 25/04/2011 00:02:13 Hi The little fixes I would like addressed are Drone and drone Interface related. 1: Drone AI is still.....weird. Target selection priority * light drones will still sometimes fly 50kms ...
- by General Foom - at 2011.04.25 00:01:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |